

There is, of course, the Top Gear track too, which is here exploited much further than it was by Polyphony last year. A run through the dust of California, it's a collection of blind crests and impossible cambers that's a delight to drive, providing the perfect arena for Forza 4's tail-happy handling. The two new American tracks are equally divisive Indianapolis, for all its prestige, provides a tepid drive, leaving Infineon Raceway the unlikely star of the new additions. The Bernese Alps, a dazzling fictional run through snow-capped peaks, provides the kind of spectacle that fellow debutant Hockenheimring - a once great track forever ruined by the scalpel of Hermann Tilke and here in its mutilated form - lacks. It's an American twang also present in a track list that sadly adds little to Forza 3's already well-worn offerings. It's a car list that, while beautifully realised across the board, is missing some of the eccentric exotica that Gran Turismo 5 excels in, and if Polyphony are accused of a slant towards anonymous Japanese machinery then Turn 10 are equally guilty of overindulging in US muscle cars. Photo mode returns and is bolstered by the inclusion of Big Shot, allowing you to create staggeringly detailed 3840 x 2160 images. Credits are drip-fed slowly, a decision that seems particularly miserly in light of the ability to buy tokens on Xbox Live's Marketplace with real money, which can then be used to buy cars in-game. Helpful, given that the economics of Forza 4 can conversely seem a little less giving. That Ferrari 330 P4, a car that would require weeks of dedication to acquire in Gran Turismo 5, can be at your fingertips in around 12 hours here.Ĭar Clubs add a communal sense to the car collecting, allowing players to share cars between one another. Indeed, Forza 4's pleasingly generous the route to level 50 is greatly speeded up, and at each tier you're awarded with a choice of three cars, while an Affinity level rewards you for staying loyal to any given manufacturer. It can, however, be ignored, and Forza 4's kind enough to reward players wherever they may find themselves in the game. It's wise enough to never overly restrict you, tailoring the events drawn in to the car you're currently driving or to those that reside in your garage, but it's largely lifeless - as soothing as Peter Egan's voiceover is, it's hardly the compelling thread that Forza 4 needs - and it's hampered by a handful of other concerns.

The World Tour, while tidied up around the edges, remains something of a slog.

Some none-too-subtle rubber banding keeps the racing close, though all too often it's a little too close - other cars will have little concern for your whereabouts on the track, carelessly bumping into you when you've right of way and unhelpfully parking on apexes and braking on a corner's exit when they're in front. The AI opposition are, quite frankly, jerks. There are other, duller moments too, though they're ones that seem endemic with the series. It's here, drilling down into the extremities of one particular car and exploring the limits of a given track, that Forza 4 shines the very brightest. A broad selection of track and car combinations are offered, some presenting stock machines while others invite you to bring a vehicle of your own, and from there it's simple - just drive, and drive fast against times that are pulled from your friend's list and, when the competition dries out, from the wider world of Forza. Spinning off from Need for Speed's Autolog, while it's not quite as neat as its inspiration the appeal is undimmed.

Added to this, though, is Rivals, a new mode that offers up asynchronous online play.
